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COMPUTER ESSENTIALS FOR HEALTH & PHYSICAL EDUCATION

by KEN FELKER and D.J. BRADLEY
pub date, 2006, 240 pages, $44.95
Single Copy + S&H $41.96; Two Books + S&H $78.42
ISBN 0-89641-437-X


Computer Essentials for Health and Physical Education was written to provide the reader with the basics of technology (Chapters 1-14) and an application of those fundamentals in a variety of health and physical education settings (Labs 1-10). Due to ever developing techonological advances and the increase in health and physical education software, this book is well suited to fill gaps in knowledge critical to effective techonology use. The combination of essential computer basics and labs offered in this book is currently not available in other texts. Most health and physical education technology books focus on theory and content, and fail to provide hands-on opportunities for application. It could be compared to learning to drive a car from reading a book about automobiles. This book provides the essential basics and the test drive is included.


PURPOSE OF THIS BOOK . . .

Computer Essentials for Health and Physical Education was written with the purpose of satisfying the following objectives:
Provide students with essential basics in various areas of computer technology.
Provide students with a computer lab experience using a combination of software and hardware. Labs 1-5 use software and hardware specific to health and physical education, while labs 6-10 use Microsoft Office with a prescribed health and physical education application (Together, objective 1 and 2 provide a mix of theory and practice).
Technology changes quickly, so in order to make this book as useful as possible, it will be updated each year. Submission of suggestions, recommendations, and user insights is encouraged and will be incorporated into future editions.
The book comes bundled with demo software and website support. Instructors and students can find lab project samples, a database of labs supporting various versions of software used in those labs, and a form for submitting user feedback and suggestions. Students will find the internet support necessary for completing labs 1,2,3 and 5, and Microsoft Office for Labs 6-10.


HOW THIS BOOK IS ORGANIZED. . .

Chapter 1 makes the case for how integral technology is towards meeting today's academic standards, potential funding, and how specific hardware and software is design to meet the wide scope of health and physical education learning. Chapters 2-14 provide essential componenets of technology that are extremely relevant to today's health and physical education professional. Labs 1-5 provide hands-on experience for using software and hardware that is specifically designed for health and physical education, and Labs 6-10 provide instruction in the use of Microsoft Office (PowerPoint, Excel, Publisher) with specific applications to health and physical education. The appendices provide learning support for both the chapters and labs.
In order to enhance the use of this book as a learning tool, information believed to be most important is highlighted. Furthermore, computer shortcuts, tips, and hints are set apart in gray boxes throughout the chapters. Finally, a series of review questions are presented at the end of each chapter to reinforce the lesson.


TEACHING TOOLS. . .

An instructional resource package designed to enhance teaching and learning accompanies this book and is available to adoptorts. It includes:
Powerpoint Slides - colorful, ready-to-use PowerPoint presentations for each chapter.
Test Questions - more that 100 test questions organized by chpaters and delivered in Microsoft Word format for ease of editing and expansion of test database.
Website - access to a website providing additional labs and sample lab projects for demonstration purposes.


CONTENTS

Chapter 1: Integrating Technology into Health and Physical Education
Technology Integration with a Plan
Standards
Technology Funding in HPE
Hardware and Software Solutions
Fitness Assessment
Grading
Instructional Applications
Productivity
Chapter 1 Questions

Chapter 2: Personal Computers ... The Extreme Basics
Technology in Our Lifetime
Chapter 2 Questions

Chapter 3: Windows XP Basics
Getting Started
Prerequisites "The Assumptions"
Start Your Engines - The Desktop
The Windows Task Bar
Chapter 3 Questions

Chapter 4: Inside the Computer
The "Mother" of all Boards
Central Processing Unit
Expansion Slots and Drive Bays
Chapter 4 Questions

Chapter 5: Places to Plug Things
It's Not as Difficult as it Looks
Keyboard and Mouse
USB
Monitor
Printer
Modem
Network
Speaker, Microphone, Line in
Firewire
Chapter 5 Questions

Chapter 6: The Stuff You Plub into the Computer
Keyboard
Mouse
Monitor and Video Card
Speakers
Printers
Scanners
Modem
High Speed Modems
Chapter 6 Questions

Chapter 7: Digital Storage ... Bigger is Better
The Primer
Storage
Removable Storage
Non-Removable Storage
Memory
File Organization
Chapter 7 Questions

Chapter 8: Backing Up Your Files
Once It's Gone, It's Too Late
Preparing for Backups
Backing Up Your Data
Chapter 8 Questions

Chapter 9: Lights, Camera, Action
Digital Cameras
Digicams
Storage for Digicams
Transferring Images
Editing Images
Image Types
Digital Video Cameras
Capturing Digital Video
What is Digital Video?
What Is So Impressive with DV
Acquiring Digital Video
Making it All Work
Example 1 - Capturing Video and Audio from a Standard VCR (Analog to Analog)
Example 2 - Capturing Video and Audio From an Analog or Digital video Camera
Example 2 - Capturing Video and Audio with an Analog To Digital Converter
Capture It
Chapter 9 Questions

Chapter 10: Personal Digital Assistants
Essential Tools or Glorified Gadget
How they Work
The Basics
I Want All the Accesories
Chapter 10 Questions

Chapter 11: The Internet
Bandwidth
ISDN (Integrated Services Digital Network
DSL (Digital Subscriber Line)
Cable Service
Satellite Service
Connecting to the Internet
Browsers
Internet Explorer Options
Favorites
E-mail
Blogs, Wikis, & Podcasting
Chapter 11 Questions

Chapter 12: Computer Network Options
Basic Terminology
Wired Ethernet Network
Phoneline Network
Powerline Network
Wireless Network
Home Networking Comparisons
Chapter 12 Questions

Chapter 13: Protecting Your Privacy
Firewalls
AntiVirus Software
What is in the Cookie Jar?
SPAM (It's Not Just for Dinner)
Spyware (Big Brother is Watching
Chapter 13 Questions

Chapter 14: Miscellaneous Stuff
Recycling
Power Consumption
Power Surges
Security Devices
Servic/Insurance
Standard Productivity Software
Chapter 14 Questions

Health and Physical Education Labs
Lab #1-Nutritional Analysis
Lab #2-Health Risk Appraisals
Lab #3-Fitness Assessment
Lab #4-PE Manager
Lab #5-Heart Rate Monitors

Productivity Labs
Lab #6-Desktop Publishing
Lab #7-Heart Rate Calculator
Lab #8-Review Game
Lab #9-Web Resource
Lab #10-Digital Portfolio

Appendices
Appendix A - National Educational Technology
Appendix B - Image File Names and Descriptions
Appendix C - Capturing Video
Appendix D - Using a flatbec Scanner
Appendix E - ASCII Table
Appendix F - Terms and Definitions


ABOUT THE AUTHORS . . .

Ken Felker, Chairperson and Professor of Health and Physical Education at Edinboro University of Pennsylvania, teaches courses in technology intergration and health methodology, and was named the Edinboro University of Pennsylvania Technology Scholar in 2004. He has published and presented nationally and internationally on numerous technologies and their applications, and currently serves as Health and Physical Curriculum Specialist for Learning and Leading with Technlogy a journal of the International Society for Technology Education. In the Fall of 2005, Dr. Felker intitiated a research project providing student teachers and supervisors with PDAs to gather data, plan, assess, and communicate in the classroom. He was selected as the 1998 Pennsylvania Health Educator of the Year, 1999 Eastern District AAHPERD Outstanding Health Professional, and was a finalist for the National Helath Educator of the Year in 1999.

Dennis J. Bradley has been intrigued with technololgy since the early 1980's when he was fortunate enough to be one of a few selected seniors in a small Pennsylvania high school to participate in using that schools first computer. He went on to complete a bachelor's degree in Computer Science at the University of Pittsburgh. Following this he worked as a computer programming consultant in the business sector, but his love for the academic environment and assisting clients with technology quickly led him back into this field. For the past seventeen years he has spent his career researching, deploying, and supporting technology of all facets at Edinboro University of Pennsylvania wherre he is the Director of Desktop Systems and Learning Technology.

 

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